いじけゴーストのいじけ時間
Round | いじけ時間(通説) | いじけ時間(計測) | 補足 |
---|---|---|---|
1 | 10 | 11 | --- |
2 | 8 | 9 | --- |
3 | 8 | 10 | --- |
4 | 6 | 8 | --- |
5 | 5 | 7 | --- |
6 | 6 | 8 | --- |
7 | 4 | 8 | --- |
8 | 3 | 4 | --- |
9 | 2 | 2 | --- |
10 | 6 | 7 | --- |
11 | 4 | 5 | --- |
12 | 2 | 3 | --- |
13 | 1 | 1 | --- |
14 | 4 | 4 | --- |
15 | 2 | 3 | --- |
16 | 1 | 1 | --- |
17 | 0 | 0 | --- |
18 | 2 | 4 | --- |
19 | 0 | 1 | --- |
プレイ時間といじけ時間の影響
(Advanced gameplay knowledge Part 1) Power-Pellet running times are affected by the overall time spent in a game. This is how long a Power-Pellet in Round 7 lasts in the early game: 6.0 seconds max. #pacman99 #pacman #pactive #NintendoSwitch pic.twitter.com/ZrlCqPu96F
— Master A1 (@Master_A1_) September 28, 2021
(Advanced gameplay knowledge Part 2) And this is the running time for the same Round, but much later in the game: 3.0 seconds, half the lenght. All Rounds in the game are affected. Some more (like R 5, 7, 10), some less (R 9, 13). #pacman99 #pacman #pactive #NintendoSwitch pic.twitter.com/DdphwPzgRJ
— Master A1 (@Master_A1_) September 28, 2021